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ALENEX
2003
139views Algorithms» more  ALENEX 2003»
13 years 8 months ago
Interpolation over Light Fields with Applications in Computer Graphics
We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each dire...
F. Betul Atalay, David M. Mount
VISUALIZATION
1997
IEEE
13 years 11 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri
CG
2008
Springer
13 years 7 months ago
Practical global illumination for interactive particle visualization
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
SMA
2008
ACM
119views Solid Modeling» more  SMA 2008»
13 years 7 months ago
Converting a tetrahedral mesh to a prism-tetrahedral hybrid mesh for FEM accuracy and efficiency
This paper presents a computational method for converting a tetrahedral mesh to a prism-tetrahedral hybrid mesh for improved solution accuracy and computational efficiency of fini...
Soji Yamakawa, Kenji Shimada
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Fitted BVH for Fast Raytracing of Metaballs
Raytracing metaballs is a problem that has numerous applications in the rendering of dynamic soft objects such as fluids. However, current techniques are either limited in the vi...
Olivier Gourmel, Anthony Pajot, Mathias Paulin, Lo...