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CGF
2011
13 years 2 days ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
VISUALIZATION
2000
IEEE
14 years 26 days ago
On-the-Fly rendering of losslessly compressed irregular volume data
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
Chuan-Kai Yang, Tulika Mitra, Tzi-cker Chiueh
CGF
2008
100views more  CGF 2008»
13 years 8 months ago
Density Displays for Data Stream Monitoring
In many business applications, large data workloads such as sales figures or process performance measures need to be monitored in real-time. The data analysts want to catch proble...
Ming C. Hao, Daniel A. Keim, Umeshwar Dayal, Danie...
MM
1997
ACM
131views Multimedia» more  MM 1997»
14 years 21 days ago
Continuous Display Using Heterogeneous Disk-Subsystems
A number of recent technological trends have made data intensive applications such as continuous media (audio and video) servers a reality. These servers store and retrieve a larg...
Roger Zimmermann, Shahram Ghandeharizadeh
IPMI
2009
Springer
14 years 3 months ago
Smooth 3-D Reconstruction for 2-D Histological Images
We present an image driven approach to the reconstruction of 3-D volumes from stacks of 2-D post-mortem sections (histology, cryoimaging, autoradiography or immunohistochemistry) i...
Amalia Cifor, Tony P. Pridmore, Alain Pitiot