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CGF
2011
14 years 7 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
149
Voted
VISUALIZATION
2000
IEEE
15 years 8 months ago
On-the-Fly rendering of losslessly compressed irregular volume data
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
Chuan-Kai Yang, Tulika Mitra, Tzi-cker Chiueh
CGF
2008
100views more  CGF 2008»
15 years 4 months ago
Density Displays for Data Stream Monitoring
In many business applications, large data workloads such as sales figures or process performance measures need to be monitored in real-time. The data analysts want to catch proble...
Ming C. Hao, Daniel A. Keim, Umeshwar Dayal, Danie...
MM
1997
ACM
131views Multimedia» more  MM 1997»
15 years 8 months ago
Continuous Display Using Heterogeneous Disk-Subsystems
A number of recent technological trends have made data intensive applications such as continuous media (audio and video) servers a reality. These servers store and retrieve a larg...
Roger Zimmermann, Shahram Ghandeharizadeh
IPMI
2009
Springer
15 years 10 months ago
Smooth 3-D Reconstruction for 2-D Histological Images
We present an image driven approach to the reconstruction of 3-D volumes from stacks of 2-D post-mortem sections (histology, cryoimaging, autoradiography or immunohistochemistry) i...
Amalia Cifor, Tony P. Pridmore, Alain Pitiot