In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to allevia...
In many business applications, large data workloads such as sales figures or process performance measures need to be monitored in real-time. The data analysts want to catch proble...
Ming C. Hao, Daniel A. Keim, Umeshwar Dayal, Danie...
A number of recent technological trends have made data intensive applications such as continuous media (audio and video) servers a reality. These servers store and retrieve a larg...
We present an image driven approach to the reconstruction of 3-D volumes from stacks of 2-D post-mortem sections (histology, cryoimaging, autoradiography or immunohistochemistry) i...