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EGH
2010
Springer
13 years 5 months ago
Architecture considerations for tracing incoherent rays
This paper proposes a massively parallel hardware architecture for efficient tracing of incoherent rays, e.g. for global illumination. The general approach is centered around hier...
Timo Aila, Tero Karras
EGPGV
2004
Springer
153views Visualization» more  EGPGV 2004»
14 years 29 days ago
Memory-Savvy Distributed Interactive Ray Tracing
Interactive ray tracing in a cluster environment requires paying close attention to the constraints of a loosely coupled distributed system. To render large scenes interactively, ...
David E. DeMarle, Christiaan P. Gribble, Steven G....
EGPGV
2004
Springer
165views Visualization» more  EGPGV 2004»
14 years 29 days ago
Tuning of Algorithms for Independent Task Placement in the Context of Demand-Driven Parallel Ray Tracing
This paper investigates assignment strategies (load balancing algorithms) for process farms which solve the problem of online placement of a constant number of independent tasks w...
Tomas Plachetka
VISUALIZATION
1998
IEEE
13 years 11 months ago
Interactive ray tracing for isosurface rendering
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
SIGGRAPH
1997
ACM
13 years 11 months ago
Rendering complex scenes with memory-coherent ray tracing
Simulating realistic lighting and rendering complex scenes are usually considered separate problems with incompatible solutions. Accurate lighting calculations are typically perfo...
Matt Pharr, Craig E. Kolb, Reid Gershbein, Pat Han...