This paper is concerned with the e cient reconstruction of illumination from area luminaires. We outline a 2-pass scheme a lightpass, tracing ray bundles from the luminaires follow...
The GPU leverages SIMD efficiency when shading because it rasterizes a triangle at a time, running the same shader on all of its fragments. Ray tracing sacrifices this shader cohe...
Jared Hoberock, Victor Lu, Yuntao Jia, John C. Har...
Stereo matching and volumetric reconstruction are the most explored 3D scene recovery techniques in computer vision. Many existing approaches assume perspective input images and us...
In this paper a novel high-quality reconstruction scheme is presented. Although our method is mainly proposed to reconstruct volumetric data sampled on an optimal Body-Centered Cu...
Image based reconstruction from multiple views is an interesting challenge. Recently methods of optimisation based voxel colouring have appeared, which make use of incremental vis...