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TVCG
2010
156views more  TVCG 2010»
13 years 5 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
MICCAI
1999
Springer
13 years 11 months ago
Detection of Pulmonary Nodules on Ct and Volumetric Assessment of Change over Time
Abstract. We present a computer vision system that automatically detects pulmonary nodules in computed tomography (CT) scans of oncology patients, performs size analysis and assess...
Margrit Betke, Jane P. Ko
SGP
2003
13 years 9 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
SMI
2010
IEEE
152views Image Analysis» more  SMI 2010»
13 years 5 months ago
Direct-Product Volumetric Parameterization of Handlebodies via Harmonic Fields
—Volumetric parameterization plays an important role for geometric modeling. Due to the complicated topological nature of volumes, it is much more challenging than the surface ca...
Jiazhi Xia, Ying He 0001, Xiaotian Yin, Shuchu Han...
VISUALIZATION
2002
IEEE
14 years 13 days ago
A New Object-Order Ray-Casting Algorithm
Many direct volume rendering algorithms have been proposed during the last decade to render 2563 voxels interactively. However a lot of limitations are inherent to all of them, li...
Benjamin Mora, Jean-Pierre Jessel, René Cau...