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CGF
1998
110views more  CGF 1998»
13 years 7 months ago
Adaptive Supersampling in Object Space Using Pyramidal Rays
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
Jon D. Genetti, Dan Gordon, G. Williams
VISUALIZATION
2003
IEEE
14 years 23 days ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
RT
1999
Springer
13 years 11 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker
COMPGEOM
2003
ACM
14 years 23 days ago
Cost-driven octree construction schemes: an experimental study
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
Boris Aronov, Hervé Brönnimann, Allen ...
ICW
2005
IEEE
165views Communications» more  ICW 2005»
14 years 1 months ago
Advanced Mobility Models for Ad Hoc Network Simulations
Realistic simulation scenarios are critical to correctly assess the performance of mobile ad hoc networks. This paper presents a tool to generate realistic mobility traces for MAN...
Abdoul-Kader Harouna Souley, Soumaya Cherkaoui