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RT
2004
Springer
14 years 25 days ago
An Irradiance Atlas for Global Illumination in Complex Production Scenes
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a “brick” at each octree node; each brick con...
Per H. Christensen, Dana Batali
CGI
1999
IEEE
13 years 11 months ago
Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects
This paper focuses on an approach to modeling shapes through the use of evolutionary optimization or genetic algorithms for functionally represented geometric objects. This repres...
Vladimir V. Savchenko, Alexander A. Pasko
ICC
2007
IEEE
107views Communications» more  ICC 2007»
13 years 11 months ago
A New Multiple Scatterer Model for Fixed Indoor Wireless Communication Channels
A new statistical channel model known as the Multiple Scatterer Channel (MSC) is developed to capture the time variations of both line-of-sight (LOS) and non-line-of-sight (NLOS) f...
Paisarn Sonthikorn, Ozan K. Tonguz
VMV
2001
108views Visualization» more  VMV 2001»
13 years 8 months ago
A Theoretical Comparison of Monte Carlo Radiosity Algorithms
In this paper, we present a theoretical analysis of the error with three basic Monte Carlo radiosity algorithms, based on continuous collision shooting random walks, discrete coll...
Philippe Bekaert, Hans-Peter Seidel
WSCG
2004
136views more  WSCG 2004»
13 years 8 months ago
Light Vectors for a Moving Observer
Interactive rendering is usually made with very simple illumination models. High quality rendering is too slow to be interactive. In this paper, we extend the notion of light vect...
Rodolphe Crespin, Bernard Péroche