The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
The modeling of volumetric objects is still a difficult problem. Solid texture synthesis methods enable the design of volumes with homogeneous textures, but global features such a...
Kenshi Takayama, Olga Sorkine, Andrew Nealen, Take...
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Direct volume rendering is a commonly used technique in visualization applications. Many of these applications require sophisticated shading models to capture subtle lighting effe...
Joe Kniss, Simon Premoze, Charles D. Hansen, David...