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» Voxelisation: Modelling for Volume Graphics
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CGF
2008
157views more  CGF 2008»
13 years 8 months ago
Interactive Volume Rendering with Dynamic Ambient Occlusion and Color Bleeding
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In cont...
Timo Ropinski, Jennis Meyer-Spradow, Stefan Diepen...
VG
2001
13 years 10 months ago
Splatting with Shadows
In this paper we describe an efficient approach to add shadows to volumetric scenes. The light emitted by the lightsource is properly attenuated by the intervening volumetric struc...
Manjushree Nulkar, Klaus Mueller
CGF
2010
146views more  CGF 2010»
13 years 8 months ago
Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes
We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Mink...
Marcel Campen, Leif Kobbelt
SI3D
2003
ACM
14 years 1 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
RT
2000
Springer
14 years 2 days ago
Metropolis Light Transport for Participating Media
Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volume...
Mark Pauly, Thomas Kollig, Alexander Keller