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» Voxelisation: Modelling for Volume Graphics
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VISSYM
2004
13 years 8 months ago
Occlusion Culling for Sub-Surface Models in Geo-Scientific Applications
We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
John Plate, Anselm Grundhöfer, Benjamin Schmi...
RT
1999
Springer
13 years 11 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl
SCA
2007
13 years 9 months ago
Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media
In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
Mohit Gupta, Srinivasa G. Narasimhan
PG
1998
IEEE
13 years 11 months ago
General Constrained Deformations based on Generalized Metaballs
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
Xiaogang Jin, Youfu Li, Qunsheng Peng
VISUALIZATION
2002
IEEE
14 years 9 days ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege