We present a three pass occlusion culling algorithm, which makes efficient use of hardware support. Our geo-scientific sub-surface data sets consist typically of a set of high res...
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
In this paper, we present a unified framework for reduced space modeling and rendering of dynamic and nonhomogenous participating media, like snow, smoke, dust and fog. The key id...
Space deformation is an important tool in computer animation and shape design. In this paper we propose a new local deformation model based on generalized metaballs. The user spec...
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...