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VISUALIZATION
2002
IEEE
14 years 15 days ago
Interactive Rendering of Large Volume Data Sets
We present a new algorithm for rendering very large volume data sets at interactive framerates on standard PC hardware. The algorithm accepts scalar data sampled on a regular grid...
Stefan Guthe, Michael Wand, Julius Gonser, Wolfgan...
JVCA
2006
87views more  JVCA 2006»
13 years 7 months ago
Tour into the picture with water surface reflection and object movements
Given a still picture, tour into the picture (TIP) generates a walk-through animation of a 3D scene constructed from the picture. In this paper, we generalize TIP to deal with wat...
Jinho Park, Nambin Heo, Sunghee Choi, Sung Yong Sh...
CVPR
2003
IEEE
14 years 9 months ago
Automatic Relighting of Overlapping Textures of a 3D Model
This paper presents a new method to correct overlapping textures of a single 3D model where each texture was obtained under possibly different lighting conditions and color respon...
Etienne Beauchesne, Sébastien Roy
ACCV
2009
Springer
14 years 2 months ago
Multi-view Texturing of Imprecise Mesh
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
Ehsan Aganj, Pascal Monasse, Renaud Keriven
ICPR
2006
IEEE
14 years 8 months ago
Automatic Pose Recovery for High-Quality Textures Generation
This paper proposes new techniques to generate high quality textures for urban building models by automatic camera calibration and pose recovery. The camera pose is decomposed int...
Jinhui Hu, Suya You, Ulrich Neumann