This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema i...
Abstract. This paper presents and investigates a set of local spacetime descriptors for representing and recognizing motion patterns in video. Following the idea of local features ...
The most expressive way humans display emotions is through facial expressions. In this work we report on several advances we have made in building a system for classification of f...
Ira Cohen, Nicu Sebe, Yafei Sun, Michael S. Lew, T...
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
An analysis of the social video sharing platform YouTube reveals a high amount of community feedback through comments for published videos as well as through meta ratings for thes...
Stefan Siersdorfer, Sergiu Chelaru, Wolfgang Nejdl...