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ICCV
2003
IEEE
14 years 9 months ago
Voxel Carving for Specular Surfaces
We present an novel algorithm that reconstructs voxels of a general 3D specular surface from multiple images of a calibrated camera. A calibrated scene (i.e. points whose 3D coord...
Thomas Bonfort, Peter F. Sturm
SIBGRAPI
2006
IEEE
14 years 1 months ago
Plausible Image Based Soft Shadows Using Occlusion Textures
This paper presents a novel image-based approach to render plausible soft shadows for complex dynamic scenes with rectangular light sources. The algorithm's performance is mo...
Elmar Eisemann, Xavier Décoret
RT
1998
Springer
14 years 1 days ago
Three Point Clustering for Radiance Computations
Abstract. There has been great success in speeding up global illumination computation in diffuse environments. The concept of clustering allows radiosity computations even for scen...
Marc Stamminger, Philipp Slusallek, Hans-Peter Sei...
VCIP
2003
145views Communications» more  VCIP 2003»
13 years 9 months ago
Fly-through viewpoint video system for multi-view soccer movie using viewpoint interpolation
This paper presents a novel method for virtual view generation that allows viewers to y through in a real soccer scene. A soccer match is captured by multiple cameras at a stadiu...
Naho Inamoto, Hideo Saito
ICCV
2003
IEEE
14 years 9 months ago
Image Spaces and Video Trajectories: Using Isomap to Explore Video Sequences
Dimensionality reduction techniques seek to represent a set of images as a set of points in a low dimensional space. Here we explore a video representation that considers a video ...
Robert Pless