Camera calibration is an important step in obtaining 3D information from 2D images. Generally camera parameters can be obtained by using traditional methods if a calibration object...
Two experiments were carried out to explore the effect of rendering and interface fidelity on subjective impressions of illumination and perceived presence after exposure to a vir...
We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...
Image matting is the task of estimating a fore- and background
layer from a single image. To solve this ill posed
problem, an accurate modeling of the scene’s appearance
is ne...