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NETGAMES
2003
ACM
15 years 11 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SASN
2003
ACM
15 years 11 months ago
Admission control in Peer-to-Peer: design and performance evaluation
Peer-to-Peer (P2P) applications and services are very common in today’s computing. The popularity of the P2P paradigm prompts the need for specialized security services which ma...
Nitesh Saxena, Gene Tsudik, Jeong Hyun Yi
SIGUCCS
2003
ACM
15 years 11 months ago
Achieving rapid service deployment in an academic environment
Rapid product or service deployment is most commonly thought of in the corporate, rather than academic, environment. Utilizing a rapid deployment process and a number of highly de...
Shea Nangle
SPAA
2003
ACM
15 years 11 months ago
Analysis of link reversal routing algorithms for mobile ad hoc networks
Link reversal algorithms provide a simple mechanism for routing in mobile ad hoc networks. These algorithms maintain routes to any particular destination in the network, even when...
Costas Busch, Srikanth Surapaneni, Srikanta Tirtha...
VRML
2003
ACM
15 years 11 months ago
Viewpoint adaptation during navigation based on stimuli from the virtual environment
We consider the possibility of automatically modifying the user’s viewpoint orientation for the purpose of enhancing the navigation experience. We concentrate on outdoor virtual...
Szilárd Kiss, Anton Nijholt
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