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EGH
2010
Springer
13 years 4 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
SRDS
2010
IEEE
13 years 4 months ago
Protection of Identity Information in Cloud Computing without Trusted Third Party
Cloud computing allows the use of Internet-based services to support business processes and rental of IT-services on a utility-like basis. It offers a concentration of resources bu...
Rohit Ranchal, Bharat K. Bhargava, Lotfi Ben Othma...
AI
2010
Springer
13 years 3 months ago
Robust solutions to Stackelberg games: Addressing bounded rationality and limited observations in human cognition
How do we build algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human interaction, such...
James Pita, Manish Jain, Milind Tambe, Fernando Or...
CLUSTER
2010
IEEE
12 years 10 months ago
Middleware support for many-task computing
Many-task computing aims to bridge the gap between two computing paradigms, high throughput computing and high performance computing. Many-task computing denotes highperformance co...
Ioan Raicu, Ian T. Foster, Mike Wilde, Zhao Zhang,...
CIKM
2011
Springer
12 years 6 months ago
Effective retrieval of resources in folksonomies using a new tag similarity measure
Social (or folksonomic) tagging has become a very popular way to describe content within Web 2.0 websites. However, as tags are informally defined, continually changing, and ungo...
Giovanni Quattrone, Licia Capra, Pasquale De Meo, ...
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