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NETGAMES
2004
ACM
14 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
ESA
2004
Springer
145views Algorithms» more  ESA 2004»
14 years 2 months ago
Flows on Few Paths: Algorithms and Lower Bounds
Abstract. Classical network flow theory allows decomposition of flow into several chunks of arbitrary sizes traveling through the network on different paths. In the first part ...
Maren Martens, Martin Skutella
FOSSACS
2004
Springer
14 years 2 months ago
safeDpi: A Language for Controlling Mobile Code
safeDpi is a distributed version of the Picalculus, in which processes are located at dynamically created sites. Parametrised code may be sent between sites using so-called ports, ...
Matthew Hennessy, Julian Rathke, Nobuko Yoshida
IFL
2004
Springer
122views Formal Methods» more  IFL 2004»
14 years 2 months ago
Source-Based Trace Exploration
Abstract. Tracing a computation is a key method for program comprehension and debugging. Hat is a tracing system for Haskell 98 programs. During a computation a trace is recorded i...
Olaf Chitil
IPSN
2004
Springer
14 years 2 months ago
Backcasting: adaptive sampling for sensor networks
Wireless sensor networks provide an attractive approach to spatially monitoring environments. Wireless technology makes these systems relatively flexible, but also places heavy d...
Rebecca Willett, Aline Martin, Robert Nowak