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» Web architectures for scalable moving object servers
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AINA
2005
IEEE
14 years 1 months ago
Scalable Collision Detection for Massively Multiplayer Online Games
We describe approaches for satisfying the real-time collision detection requirements of distributed virtual environments. We assume a distributed virtual environment is deployed u...
Graham Morgan, Kier Storey
SOSP
2009
ACM
14 years 4 months ago
The multikernel: a new OS architecture for scalable multicore systems
Commodity computer systems contain more and more processor cores and exhibit increasingly diverse architectural tradeoffs, including memory hierarchies, interconnects, instructio...
Andrew Baumann, Paul Barham, Pierre-Évarist...
IEEESCC
2006
IEEE
14 years 1 months ago
A Dynamic Service-Oriented Implementation for Java EE Servers
This paper proposes to enhance the dynamism and the flexibility of Java Enterprise Edition (EE) servers by introducing a Service-Oriented Architecture (SOA) inside. The purpose is...
Mikael Desertot, Didier Donsez, Philippe Lalanda
SSD
2007
Springer
176views Database» more  SSD 2007»
14 years 1 months ago
Distributed, Concurrent Range Monitoring of Spatial-Network Constrained Mobile Objects
The ability to continuously monitor the positions of mobile objects is important in many applications. While most past work has been set in Euclidean spaces, the mobile objects rel...
Hua Lu, Zhiyong Huang, Christian S. Jensen, Linhao...
DEXA
2007
Springer
173views Database» more  DEXA 2007»
14 years 1 months ago
A P2P Technique for Continuous k-Nearest-Neighbor Query in Road Networks
Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two li...
Fuyu Liu, Kien A. Hua, Tai T. Do