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CG
2002
Springer
13 years 7 months ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
CIVR
2007
Springer
154views Image Analysis» more  CIVR 2007»
14 years 1 months ago
Representing shape with a spatial pyramid kernel
The objective of this paper is classifying images by the object categories they contain, for example motorbikes or dolphins. There are three areas of novelty. First, we introduce ...
Anna Bosch, Andrew Zisserman, Xavier Muñoz
IAT
2006
IEEE
14 years 1 months ago
Representing Context for Multiagent Trust Modeling
We present a universal mechanism that can be combined with existing trust models to extend their capabilities towards efficient modelling of the situational (contextdependent) tr...
Martin Rehák, Milos Gregor, Michal Pechouce...
ICML
2009
IEEE
14 years 2 months ago
Using fast weights to improve persistent contrastive divergence
The most commonly used learning algorithm for restricted Boltzmann machines is contrastive divergence which starts a Markov chain at a data point and runs the chain for only a few...
Tijmen Tieleman, Geoffrey E. Hinton
CSB
2005
IEEE
189views Bioinformatics» more  CSB 2005»
14 years 1 months ago
Learning Yeast Gene Functions from Heterogeneous Sources of Data Using Hybrid Weighted Bayesian Networks
We developed a machine learning system for determining gene functions from heterogeneous sources of data sets using a Weighted Naive Bayesian Network (WNB). The knowledge of gene ...
Xutao Deng, Huimin Geng, Hesham H. Ali