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CDC
2010
IEEE
117views Control Systems» more  CDC 2010»
13 years 3 months ago
Distributed iterative regularization algorithms for monotone Nash games
In this paper, we consider the development of single-timescale schemes for the distributed computation of Nash equilibria. In general, equilibria associated with convex Nash games ...
Aswin Kannan, Uday V. Shanbhag
DAC
2009
ACM
14 years 9 months ago
Process variation characterization of chip-level multiprocessors
Within-die variation in leakage power consumption is substantial and increasing for chip-level multiprocessors (CMPs) and multiprocessor systems-on-chip. Dealing with this problem...
Lide Zhang, Lan S. Bai, Robert P. Dick, Li Shang, ...
DAC
2000
ACM
14 years 9 months ago
Unifying behavioral synthesis and physical design
eously demand shorter and less costly design cycles. Designing at higher levels of abstraction makes both objectives achievable, but enabling techniques like behavioral synthesis h...
William E. Dougherty, Donald E. Thomas
EDBT
2006
ACM
143views Database» more  EDBT 2006»
14 years 9 months ago
XG: A Grid-Enabled Query Processing Engine
In [12] we introduce a novel architecture for data processing, based on a functional fusion between a data and a computation layer. In this demo we show how this architecture is le...
Radu Sion, Ramesh Natarajan, Inderpal Narang, Thom...
MOBISYS
2004
ACM
14 years 8 months ago
Implementing Software on Resource-Constrained Mobile Sensors: Experiences with Impala and ZebraNet
ZebraNet is a mobile, wireless sensor network in which nodes move throughout an environment working to gather and process information about their surroundings [10]. As in many sen...
Ting Liu, Christopher M. Sadler, Pei Zhang, Margar...