A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
We consider resource allocation for elastic wireless applications that measure utility by target connection average throughput and achieved throughput. We construct a framework for...
This paper is about a new framework for high performance thread scheduling based on the work stealing principle when processors may run at different speed. We also take into accou...
—The problem of scheduling a set of tasks on a multiprocessor architecture is addressed. Tasks are assumed to be sporadic with arbitrary deadlines and may migrate between process...
— While packet scheduling for wired links is a maturing area, scheduling of wireless links is less mature. A fundamental difference between wired and wireless links is that wirel...