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» Whac-A-Bee: a sensor network game
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WICON
2008
13 years 9 months ago
Quality of routing congestion games in wireless sensor networks
We consider congestion games in wireless sensor networks that offer quantitatively distinct classes of routing paths. Each routing class is characterized by a service cost. Within...
Costas Busch, Rajgopal Kannan, Athanasios V. Vasil...
ACMACE
2009
ACM
13 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
TC
2010
13 years 6 months ago
A Game Theoretic Framework for Power Control in Wireless Sensor Networks
Shamik Sengupta, Mainak Chatterjee, Kevin A. Kwiat
SIGDOC
2005
ACM
14 years 1 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman
CORR
2006
Springer
95views Education» more  CORR 2006»
13 years 7 months ago
Naming Games in Spatially-Embedded Random Networks
We investigate a prototypical agent-based model, the Naming Game, on random geometric networks. The Naming Game is a minimal model, employing local communications that captures th...
Qiming Lu, Gyorgy Korniss, Boleslaw K. Szymanski