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IJMMS
2007
132views more  IJMMS 2007»
13 years 8 months ago
How emotion is made and measured
How we design and evaluate for emotions depends crucially on what we take emotions to be. In affective computing, affect is often taken to be another kind of information - discret...
Kirsten Boehner, Rogério de Paula, Paul Dou...
HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
14 years 1 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
CHI
2009
ACM
14 years 9 months ago
Audio or tactile feedback: which modality when?
When designing interfaces for mobile devices it is important to take into account the variety of contexts of use. We present a study that examines how changing noise and disturban...
Eve E. Hoggan, Andrew Crossan, Stephen A. Brewster...
CHI
2009
ACM
14 years 9 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...
CHI
2008
ACM
14 years 9 months ago
Celebratory technology: new directions for food research in HCI
Food is a central part of our lives. Fundamentally, we need food to survive. Socially, food is something that brings people together?individuals interact through and around it. Cu...
Andrea Grimes, Richard Harper