"The term “design patterns” sounds a bit formal to the uninitiated and
can be somewhat off-putting when you first encounter it. But, in fact, design
patterns are just co...
The Human-Computer Interaction community has long been concerned with design. Terms such as ‘creativity’ and ‘innovation’ are frequently used when referring to the design ...
This chapter describes a novel knowledge-based methodology and computer toolset for helping business process designers and participants better manage exceptions (unexpected deviati...
The SHRIMP cluster-computing system has progressed to a point of relative maturity; a variety of applications are running on a 16-node system. We have enough experience to underst...
Matthias A. Blumrich, Richard Alpert, Yuqun Chen, ...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...