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APGV
2010
ACM
242views Visualization» more  APGV 2010»
13 years 12 months ago
The perception of finger motions
In this paper, we explore the perception of finger motions of virtual characters. In three experiments, designed to investigate finger animations, we asked the following questio...
Sophie Jörg, Jessica K. Hodgins, Carol O'Sull...
ATAL
2008
Springer
13 years 10 months ago
The intensity of perceived emotions in 3D virtual humans
Synthetically generated 3D humans often fail to express a full range of emotions or present different levels of the same type of emotion. Transcending the facial expression, what ...
Ahmad S. Shaarani, Daniela M. Romano
IJSE
2010
138views more  IJSE 2010»
13 years 5 months ago
Modeling the Experience of Emotion
Affective computing has proven to be a viable field of research comprised of a large number of multidisciplinary researchers resulting in work that is widely published. The majori...
Joost Broekens
ECRIME
2007
13 years 12 months ago
Fighting unicode-obfuscated spam
In the last few years, obfuscation has been used more and more by spammers to make spam emails bypass filters. The standard method is to use images that look like text, since typi...
Changwei Liu, Sid Stamm
ACMACE
2009
ACM
14 years 19 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace