s of titles and abstracts) as irrelevant to our focus. We read the remaining 519 papers in full to establish our final list. The 92 papers we chose were originally published in the...
Tracy Hall, Helen Sharp, Sarah Beecham, Nathan Bad...
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Autonomy is regarded as a crucial notion in multi-agent systems and several researchers have tried to identify what are the agent's parts that give it an autonomous character....