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SOFTWARE
2008
13 years 7 months ago
What Do We Know about Developer Motivation?
s of titles and abstracts) as irrelevant to our focus. We read the remaining 519 papers in full to establish our final list. The 92 papers we chose were originally published in the...
Tracy Hall, Helen Sharp, Sarah Beecham, Nathan Bad...
AIIDE
2008
13 years 10 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
PUC
2002
135views more  PUC 2002»
13 years 7 months ago
SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game
We describe the design process of an affective control toy, named SenToy, used to control a synthetic character in a computer game. SenToy allows players1 to influence the emotion...
Ana Paiva, Gerd Andersson, Kristina Höök...
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 6 days ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht
ATAL
2003
Springer
14 years 1 months ago
I am Autonomous, You are Autonomous
Autonomy is regarded as a crucial notion in multi-agent systems and several researchers have tried to identify what are the agent's parts that give it an autonomous character....
Hans Weigand, Virginia Dignum