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SIGGRAPH
2010
ACM
13 years 12 months ago
Seeing is believing: body motion dominates in multisensory conversations
In many scenes with human characters, interacting groups are an important factor for maintaining a sense of realism. However, little is known about what makes these characters app...
Cathy Ennis, Rachel McDonnell, Carol O'Sullivan
JVCA
2006
128views more  JVCA 2006»
13 years 8 months ago
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...
CNSR
2004
IEEE
124views Communications» more  CNSR 2004»
13 years 11 months ago
Adaptive Filtering of SPAM
In this paper, we present a new spam filter which acts as an additional layer in the spam filtering process. This filter is based on what we call a representative vocabulary. Spam...
L. Pelletier, Jalal Almhana, Vartan Choulakian
NIME
2004
Springer
138views Music» more  NIME 2004»
14 years 1 months ago
ThumbTec: A New Handheld Input Device
This paper describes ThumbTEC, a novel general purpose input device for the thumb or finger that is useful in a wide variety of applications from music to text entry. The device i...
Philippe Stanislas Zaborowski
CIG
2005
IEEE
14 years 1 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes