In this paper, we introduce a system that synthesizes the emotional audio-visual speech for a 3-D talking agent by adopting the PAD (Pleasure-Arousal-Dominance) emotional model. A ...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
The starting point of this paper is the external surface of a word form, for example the agent-external acoustic perturbations constituting a language sign in speech or the dots o...
Provenance describes how an object came to be in its present state. Thus, it describes the evolution of the object over time. Prior work on provenance has focussed on databases an...
Over the last years the means to collect personal data implicitly or explicitly over the Web and by various kinds of sensors and to combine data for profiling individuals has dram...