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MM
1993
ACM
107views Multimedia» more  MM 1993»
14 years 1 days ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather ...
Ellen Isaacs, John C. Tang
DAGSTUHL
2007
13 years 9 months ago
What is Input/Output Logic? Input/Output Logic, Constraints, Permissions
We explain the raison d’ˆetre and basic ideas of input/output logic, sketching the central elements with pointers to other publications for detailed developments. The motivation...
David Makinson, Leendert W. N. van der Torre
SYNTHESE
2010
70views more  SYNTHESE 2010»
13 years 6 months ago
What ought probably means, and why you can't detach it
: Some intuitive normative principles raise vexing „detaching problems‟ by their failure to license modus ponens. I examine three such principles (a self-reliance principle and...
Stephen Finlay
PROMISE
2010
13 years 2 months ago
Better, faster, and cheaper: what is better software?
Background: Defects are related to failures and they do not have much power for indicating a higher quality or a better system above the baseline that the end-users expect. Nevert...
Burak Turhan, Çetin Meriçli, Tekin M...
JOCN
2011
117views more  JOCN 2011»
12 years 10 months ago
Identifying the What, Why, and How of an Observed Action: An fMRI Study of Mentalizing and Mechanizing during Action Observation
■ Humans commonly understand the unobservable mental states of others by observing their actions. Embodied simulation theories suggest that this ability may be based in areas of...
Robert P. Spunt, Ajay B. Satpute, Matthew D. Liebe...