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CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
AIM
1999
13 years 7 months ago
JAIR at Five
The Journal of Artificial Intelligence Research (JAIR) was one of the first scientific journals distributed over the Web. It has now completed over five years of successful public...
Steven Minton, Michael P. Wellman
IGPL
2008
124views more  IGPL 2008»
13 years 7 months ago
The Ricean Objection: An Analogue of Rice's Theorem for First-order Theories
We propose here an extension of Rice's Theorem to first-order logic, proven by totally elementary means. If P is any property defined over the collection of all first-order t...
Igor Carboni Oliveira, Walter Alexandre Carnielli
VTC
2007
IEEE
149views Communications» more  VTC 2007»
14 years 2 months ago
An Iterative Detection Aided Irregular Convolutional Coded Wavelet Videophone Scheme Using Reversible Variable-Length Codes and
— In this paper, we characterize the achievable performance of a wavelet encoding-based videophone system, which further compresses and protects the wavelet-based video codec’s...
Anh Quang Pham, Jin Wang, Lie-Liang Yang, Lajos Ha...
DIGRA
2005
Springer
14 years 1 months ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie