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DIGRA
2003
Springer
14 years 3 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
HICSS
2002
IEEE
125views Biometrics» more  HICSS 2002»
14 years 2 months ago
Knowledge Management Metrics via a Balanced Scorecard Methodology
IT professionals are finding that more of their IT investments are being measured against a knowledge management (KM) metric. Those who want to deploy foundation technologies such...
Alea M. Fairchild
HICSS
2002
IEEE
121views Biometrics» more  HICSS 2002»
14 years 2 months ago
Computational Model for Online Agent Negotiation
Agent-based on-line negotiation technology has the potential to radically change the way e-business is conducted. In this paper, we present a formal model for autonomous agents to...
Pu Huang, Katia P. Sycara
SAS
1993
Springer
139views Formal Methods» more  SAS 1993»
14 years 2 months ago
Compiling FX on the CM-2
Type and effect systems provide a safe and effective means of programming high-performance parallel computers with a high-level language that integrates both functional and impe...
Jean-Pierre Talpin, Pierre Jouvelot
CCIA
2006
Springer
14 years 1 months ago
Tactical modularity for evolutionary animats
In this paper, we use a massive modular architecture for the generation of complex behaviours in complex robots within the evolutionary robotics framework. We define two different ...
Ricardo A. Téllez, Cecilio Angulo