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DIGRA
2003
Springer
15 years 11 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
HICSS
2002
IEEE
125views Biometrics» more  HICSS 2002»
15 years 10 months ago
Knowledge Management Metrics via a Balanced Scorecard Methodology
IT professionals are finding that more of their IT investments are being measured against a knowledge management (KM) metric. Those who want to deploy foundation technologies such...
Alea M. Fairchild
HICSS
2002
IEEE
121views Biometrics» more  HICSS 2002»
15 years 10 months ago
Computational Model for Online Agent Negotiation
Agent-based on-line negotiation technology has the potential to radically change the way e-business is conducted. In this paper, we present a formal model for autonomous agents to...
Pu Huang, Katia P. Sycara
SAS
1993
Springer
139views Formal Methods» more  SAS 1993»
15 years 10 months ago
Compiling FX on the CM-2
Type and effect systems provide a safe and effective means of programming high-performance parallel computers with a high-level language that integrates both functional and impe...
Jean-Pierre Talpin, Pierre Jouvelot
CCIA
2006
Springer
15 years 9 months ago
Tactical modularity for evolutionary animats
In this paper, we use a massive modular architecture for the generation of complex behaviours in complex robots within the evolutionary robotics framework. We define two different ...
Ricardo A. Téllez, Cecilio Angulo