Sciweavers

392 search results - page 18 / 79
» What Have We Not Learned about Teaching Programming
Sort
View
ACMACE
2009
ACM
14 years 10 days ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
MSR
2005
ACM
14 years 1 months ago
Software repository mining with Marmoset: an automated programming project snapshot and testing system
Most computer science educators hold strong opinions about the “right” approach to teaching introductory level programming. Unfortunately, we have comparatively little hard ev...
Jaime Spacco, Jaymie Strecker, David Hovemeyer, Wi...
ICCBR
2001
Springer
14 years 3 days ago
Helping a CBR Program Know What It Knows
Case-based reasoning systems need to know the limitations of their expertise. Having found the known source cases most relevant to a target problem, they must assess whether those ...
Bruce M. McLaren, Kevin D. Ashley
HRI
2011
ACM
12 years 11 months ago
A robotic game to evaluate interfaces used to show and teach visual objects to a robot in real world condition
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
CSCW
2008
ACM
13 years 7 months ago
Unpacking Tasks: The Fusion of New Technology with Instructional Work
This paper discusses how a new technology (designed to help pupils with learning about Shakespeare's Macbeth) is introduced and integrated into existing classroom practices. I...
Christian Greiffenhagen