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» What designers want: Needs of interactive application design...
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IUI
2003
ACM
14 years 1 months ago
Personal choice point: helping users visualize what it means to buy a BMW
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Andrew E. Fano, Scott W. Kurth
HCI
2009
13 years 6 months ago
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Current tools for multidisciplinary teams in user-centered software engineering (UCSE) provide little support for the different approaches of the various disciplines in the project...
Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coni...
CHI
2009
ACM
14 years 9 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...
EICS
2009
ACM
14 years 3 months ago
Toward user interface virtualization: legacy applications and innovative interaction systems
Single-user, desktop-based computer applications are pervasive in our daily lives and work. The prospect of using these applications with innovative interaction systems, like mult...
Guillaume Besacier, Frédéric Vernier
DSVIS
2008
Springer
13 years 10 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx