Floating point arithmetic is a subject all too often ignored, yet, for agent-based models in particular, it has the potential to create misleading results, and even to influence e...
J. Gareth Polhill, Luis R. Izquierdo, Nicholas Mar...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
Case-based reasoning systems need to know the limitations of their expertise. Having found the known source cases most relevant to a target problem, they must assess whether those ...
Suppose that two perspective views of four world points are given, that the intrinsic parameters are known, but the camera poses and the world point positions are not. We prove tha...
We show that currently prevalent practices for network path measurements can produce inaccurate inferences because of sampling biases. The inferred mean path latency can be more t...