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SPEECH
2002
112views more  SPEECH 2002»
13 years 7 months ago
Relating dialogue games to information state
This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Stephen G. Pulman
ECAL
2007
Springer
14 years 2 months ago
Multi-level Selection in the Emergence of Language Systematicity
Language can be viewed as a complex adaptive system which is continuously shaped and reshaped by the actions of its users as they try to solve communicative problems. To maintain c...
Luc Steels, Remi van Trijp, Pieter Wellens
QEST
2010
IEEE
13 years 5 months ago
Timed Branching Processes
We study Timed Branching Processes (TBPs), a natural extension of (multitype) Branching Processes (BPs) where each entity is equipped with a finite set of private continuous variab...
Ashutosh Trivedi, Dominik Wojtczak
DIGRA
2005
Springer
14 years 1 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
14 years 1 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal