This paper1 discusses the use of `conversational' or `dialogue games' as a basis for building dialogue systems. We give a tutorial overview of some recent attempts to re...
Language can be viewed as a complex adaptive system which is continuously shaped and reshaped by the actions of its users as they try to solve communicative problems. To maintain c...
We study Timed Branching Processes (TBPs), a natural extension of (multitype) Branching Processes (BPs) where each entity is equipped with a finite set of private continuous variab...
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...