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CHI
1994
ACM
13 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
CHI
2011
ACM
12 years 11 months ago
What did i miss?: in-meeting review using multimodal accelerated instant replay (air) conferencing
People sometimes miss small parts of meetings and need to quickly catch up without disrupting the rest of the meeting. We developed an Accelerated Instant Replay (AIR) Conferencin...
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyo...
WWW
2010
ACM
14 years 22 days ago
What are the most eye-catching and ear-catching features in the video?: implications for video summarization
Video summarization is a mechanism for generating short summaries of the video to help people quickly make sense of the content of the video before downloading or seeking more det...
Yaxiao Song, Gary Marchionini, Chi Young Oh
CHI
2009
ACM
13 years 8 months ago
The application of forgiveness in social system design
When an offence occurs, the victim and offender can overcome the harm done through forgiveness. This paper demonstrates how forgiveness can be supported in social system design. W...
Asimina Vasalou, Jens Riegelsberger, Adam N. Joins...
CGI
2000
IEEE
13 years 12 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...