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CVPR
2003
IEEE
14 years 10 months ago
Degeneracies, Dependencies and their Implications in Multi-body and Multi-Sequence Factorizations
The body of work on multi-body factorization separates between objects whose motions are independent. In this work we show that in many cases objects moving with different 3D moti...
Lihi Zelnik-Manor, Michal Irani
CHI
2003
ACM
14 years 8 months ago
Designing to support communication on the move
We investigated what mobile workers do when they are mobile to achieve their communication goals, using contextual interviews and ethnographically inspired observations in a varie...
Jacqueline Brodie
ARGMAS
2005
Springer
14 years 1 months ago
How Agents Alter Their Beliefs After an Argumentation-Based Dialogue
In our previous work on dialogue games for agent interaction, an agent’s set of beliefs (Σ) and an agent’s “commitment store” (CS) — the set of locutions uttered by the ...
Simon Parsons, Elizabeth Sklar
CIG
2006
IEEE
14 years 1 months ago
Fun in Slots
— People play games for fun. Yet we are lacking a fundamental understanding of what fun is and how fun works in games and other media. For example, why do thousands of people spe...
Kevin Burns
GECCO
2010
Springer
153views Optimization» more  GECCO 2010»
13 years 11 months ago
Multi-task evolutionary shaping without pre-specified representations
Shaping functions can be used in multi-task reinforcement learning (RL) to incorporate knowledge from previously experienced tasks to speed up learning on a new task. So far, rese...
Matthijs Snel, Shimon Whiteson