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SIGUCCS
2003
ACM
14 years 1 months ago
Escaping the quicksand and getting back on the trail of team projects
Working in a team environment can be either an efficient and productive means of completing projects or a nightmare where the project never seems to end. Most of us have been a pa...
Steven K. Brawn, Kelly Caye, R. Mark Koan
AIEDAM
2008
114views more  AIEDAM 2008»
13 years 8 months ago
Design rationale: Researching under uncertainty
Rationale research in software development is a challenging area because while there is no shortage of advocates for its value, there is also no shortage of reasons for why rationa...
Janet E. Burge
ICAT
2006
IEEE
14 years 1 months ago
Projected Reality - Content Delivery Right onto Objects of Daily Life
—Spatial augmented reality using controllable projector-camera-systems to project onto objects directly, or Projected Reality as we call it, offers the possibility to augment obj...
Jochen Ehnes, Michitaka Hirose
HICSS
2003
IEEE
84views Biometrics» more  HICSS 2003»
14 years 1 months ago
Constructing Electronic Marketplaces using Peer-to-Peer Technology
Due to the widespread appearance of filesharing systems like Napster, the peer-to-peer concept has recently become well known. So far, these file-sharing systems have been used fo...
Nick Gehrke, Matthias Schumann
STACS
1999
Springer
14 years 4 days ago
Costs of General Purpose Learning
Leo Harrington surprisingly constructed a machine which can learn any computable function f according to the following criterion (called Bc∗ -identification). His machine, on t...
John Case, Keh-Jiann Chen, Sanjay Jain