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PERSUASIVE
2009
Springer
16 years 4 days ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
UM
2009
Springer
16 years 4 days ago
PerspectiveSpace: Opinion Modeling with Dimensionality Reduction
Abstract. Words mean different things to different people, and capturing these differences is often a subtle art. These differences are often “a matter of perspective,” and...
Jason B. Alonso, Catherine Havasi, Henry Lieberman
CANDC
2009
ACM
16 years 3 days ago
Exploring illuminative systems in informal networks of adults
Whenever we feel those ‘higher’ and hard to define sensations like synchronicity, love, wholeness, and appreciation is this a pattern or illuminative system that is part of a ...
Amy K. Scatliff
167
Voted
DIGRA
2005
Springer
15 years 11 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
ECCV
2010
Springer
15 years 10 months ago
 5D Motion Subspaces for Planar Motions
In practice, rigid objects often move on a plane. The object then rotates around a fixed axis and translates in a plane orthogonal to this axis. For a concrete example, think of a ...
Roland Angst, Marc Pollefeys