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» When Can Limited Randomness Be Used in Repeated Games
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HOTOS
1993
IEEE
13 years 11 months ago
Object Groups May Be Better Than Pages
I argue against trying to solve the problem of clustering objects into disk pages. Instead, I propose that objects be fetched in groups that may be specific to an application or ...
Mark Day
GRAPHITE
2005
ACM
14 years 1 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
FAST
2004
13 years 8 months ago
Circus: Opportunistic Block Reordering for Scalable Content Servers
Whole-file transfer is a basic primitive for Internet content dissemination. Content servers are increasingly limited by disk arm movement given the rapid growth in disk density, ...
Stergios V. Anastasiadis, Rajiv Wickremesinghe, Je...
ADHOC
2007
169views more  ADHOC 2007»
13 years 7 months ago
Ensuring strong data guarantees in highly mobile ad hoc networks via quorum systems
Ensuring the consistency and the availability of replicated data in highly mobile ad hoc networks is a challenging task because of the lack of a backbone infrastructure. Previous ...
Daniela Tulone
SEMCO
2009
IEEE
14 years 2 months ago
LAIR: A Language for Automated Semantics-Aware Text Sanitization Based on Frame Semantics
—We present LAIR: A domain-specific language that enables users to specify actions to be taken upon meeting specific semantic frames in a text, in particular to rephrase and re...
Steffen Hedegaard, Søren Houen, Jakob Grue ...