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PUC
2006
99views more  PUC 2006»
13 years 7 months ago
From ethnography on infrastructure management to initial user feedback on PlaceMemo
This paper reports design requirements derived from an ethnographic fieldwork on road inspectors, the design of a mobile service supporting infrastructure management, and initial u...
Mattias Esbjörnsson
TPDS
2008
157views more  TPDS 2008»
13 years 7 months ago
Distributed Localization Using a Moving Beacon in Wireless Sensor Networks
The localization of sensor nodes is a fundamental problem in sensor networks and can be implemented using powerful and expensive beacons. Beacons, the fewer the better, can acquire...
Bin Xiao, Hekang Chen, Shuigeng Zhou
CORR
2006
Springer
119views Education» more  CORR 2006»
13 years 7 months ago
Restricted Strip Covering and the Sensor Cover Problem
Suppose we are given a set of objects that cover a region and a duration associated with each object. Viewing the objects as jobs, can we schedule their beginning times to maximiz...
Adam L. Buchsbaum, Alon Efrat, Shaili Jain, Suresh...
CACM
2002
106views more  CACM 2002»
13 years 7 months ago
Testing and demonstrating context-aware services with Quake III Arena
Developers of context-aware services, i.e. services that make use of sensory information from the environment of their users, often find testing and demonstrating services to be di...
Markus Bylund, Fredrik Espinoza
NETGAMES
2004
ACM
14 years 29 days ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...