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CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
CIE
2007
Springer
13 years 7 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
ICMCS
2000
IEEE
145views Multimedia» more  ICMCS 2000»
13 years 12 months ago
Talking Heads and Synthetic Speech: An Architecture for Supporting Electronic Commerce
Facial animation has been combined with text-to-speech synthesis to create innovative multimodal interfaces. In this paper, we present an architecture for this multimodal interfac...
Jörn Ostermann, David R. Millen
ICCV
2005
IEEE
14 years 9 months ago
Multi-Modal Tensor Face for Simultaneous Super-Resolution and Recognition
Face images of non-frontal views under poor illumination with low resolution reduce dramatically face recognition accuracy. This is evident most compellingly by the very low recog...
Kui Jia, Shaogang Gong
COGSCI
2004
136views more  COGSCI 2004»
13 years 7 months ago
Generation and evaluation of user tailored responses in multimodal dialogue
When people engage in conversation, they tailor their utterances to their conversational partners, whether these partners are other humans or computational systems. This tailoring...
Marilyn A. Walker, Steve Whittaker, Amanda Stent, ...