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CGF
1998
213views more  CGF 1998»
13 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ALGORITHMICA
1999
141views more  ALGORITHMICA 1999»
13 years 9 months ago
Design and Implementation of a Practical Parallel Delaunay Algorithm
Abstract. This paper describes the design and implementation of a practical parallel algorithm for Delaunay triangulation that works well on general distributions. Although there h...
Guy E. Blelloch, Jonathan C. Hardwick, Gary L. Mil...
ALIFE
1999
13 years 9 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
IPM
2002
106views more  IPM 2002»
13 years 9 months ago
A feature mining based approach for the classification of text documents into disjoint classes
This paper proposes a new approach for classifying text documents into two disjoint classes. The new approach is based on extracting patterns, in the form of two logical expressio...
Salvador Nieto Sánchez, Evangelos Triantaph...
IJCV
1998
233views more  IJCV 1998»
13 years 9 months ago
A Level-Set Approach to 3D Reconstruction from Range Data
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...
Ross T. Whitaker
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