An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Abstract. This paper describes the design and implementation of a practical parallel algorithm for Delaunay triangulation that works well on general distributions. Although there h...
Guy E. Blelloch, Jonathan C. Hardwick, Gary L. Mil...
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
This paper proposes a new approach for classifying text documents into two disjoint classes. The new approach is based on extracting patterns, in the form of two logical expressio...
This paper presents a method that uses the level sets of volumes to reconstruct the shapes of 3D objects from range data. The strategy is to formulate 3D reconstruction as a stati...