This paper explores hybrid agents that use a variety of techniques to improve their performance in an environment over time. We considered, specifically, geneticlearning-parentin...
— A planning method for unraveling manipulation of deformable linear objects is proposed. In manipulation of a linear object, its raveling must be avoided. It takes much time to ...
We consider infinite antagonistic games over finite graphs. We present conditions that, whenever satisfied by the payoff mapping, assure for both players positional (memoryless...
Inter-block backtracking (IBB) computes all the solutions of sparse systems of non-linear equations over the reals. This algorithm, introduced in 1998 by Bliek et al., handles a sy...
We prove that computing a geometric minimum-dilation graph on a given set of points in the plane, using not more than a given number of edges, is an NP-hard problem, no matter if ...