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» Where computers disappear, virtual humans appear
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CA
1999
IEEE
14 years 2 months ago
A Behavioral Interface to Simulate Agent-Object Interactions in Real-Time
This paper shows a new approach to model and control interactive objects for simulations with virtual human agents when real time interactivity is essential. A general conceptuali...
Marcelo Kallmann, Daniel Thalmann
AMDO
2006
Springer
14 years 1 months ago
Combined Head, Lips, Eyebrows, and Eyelids Tracking Using Adaptive Appearance Models
The ability to detect and track human heads and faces in video sequences is useful in a great number of applications, such as human-computer interaction and gesture recognition. Re...
Fadi Dornaika, Javier Orozco, Jordi Gonzàle...
ICPR
2006
IEEE
14 years 11 months ago
Video Synchronization Based on Co-occurrence of Appearance Changes in Video Sequences
This paper presents a method for synchronizing multiple cameras from only the images captured by the cameras, assuming that they are not connected to an external clock signal sour...
Koichiro Deguchi, Manabu Ushizaki, Takayuki Okatan...
ATAL
2004
Springer
14 years 3 months ago
Evaluating the Modeling and Use of Emotion in Virtual Humans
Spurred by a range of potential applications, there has been a growing body of research in computational models of human emotion. To advance the development of these models, it is...
Jonathan Gratch, Stacy Marsella
TGC
2007
Springer
14 years 3 months ago
Logical Networks: Towards Foundations for Programmable Overlay Networks and Overlay Computing Systems
Abstract. We propose and discuss foundations for programmable overlay networks and overlay computing systems. Such overlays are built over a large number of distributed computation...
Luigi Liquori, Michel Cosnard