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NETGAMES
2006
ACM
14 years 2 months ago
Applicability of group communication for increased scalability in MMOGs
Massive multiplayer online games (MMOGs) are today the driving factor for the development of distributed interactive applications, and they are increasing in size and complexity. ...
Knut-Helge Vik, Carsten Griwodz, Pål Halvors...
SIGMETRICS
2008
ACM
138views Hardware» more  SIGMETRICS 2008»
13 years 8 months ago
Utility maximization in peer-to-peer systems
In this paper, we study the problem of utility maximization in P2P systems, in which aggregate application-specific utilities are maximized by running distributed algorithms on P2...
Minghua Chen, Miroslav Ponec, Sudipta Sengupta, Ji...
SIGOPS
2010
130views more  SIGOPS 2010»
13 years 7 months ago
Storing and accessing live mashup content in the cloud
Today’s Rich Internet Application (RIA) technologies such as Ajax, Flex, or Silverlight, are designed around the client-server paradigm and cannot easily take advantage of repli...
Krzysztof Ostrowski, Ken Birman
CCGRID
2008
IEEE
14 years 3 months ago
A Stable Broadcast Algorithm
—Distributing large data to many nodes, known as a broadcast or a multicast, is an important operation in parallel and distributed computing. Most previous broadcast algorithms e...
Kei Takahashi, Hideo Saito, Takeshi Shibata, Kenji...
NGC
2000
Springer
14 years 11 days ago
The use of hop-limits to provide survivable ATM group communications
We examine the use of a hop-limit constraint with techniques to provide survivability for connection-oriented ATM group communications. A hop-limit constraint is an approach that ...
William Yurcik, David Tipper, Deep Medhi