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ATAL
2010
Springer
13 years 7 months ago
Joint process games: from ratings to wikis
We introduce a game setting called a joint process, where the history of actions determine the state, and the state and agent properties determine the payoff. This setting is a sp...
Michael Munie, Yoav Shoham
AR
2008
134views more  AR 2008»
13 years 6 months ago
Human Perception of Pneumatic Tactile Cues
The ability to combine tactile, on-the-skin, sensory cues with the kinesthetic ones that widely available force-feedback devices are able to produce is a desirable one, opening th...
Yeongmi Kim, Ian Oakley, Jeha Ryu
JFR
2006
88views more  JFR 2006»
13 years 6 months ago
Discovering natural kinds of robot sensory experiences in unstructured environments
We derive categories directly from robot sensor data to address the symbol grounding problem. Unlike model-based approaches where human intuitive correspondences are sought betwee...
Daniel H. Grollman, Odest Chadwicke Jenkins, Frank...
TNN
2010
174views Management» more  TNN 2010»
13 years 1 months ago
Equivalences between neural-autoregressive time series models and fuzzy systems
Soft computing (SC) emerged as an integrating framework for a number of techniques that could complement one another quite well (artificial neural networks, fuzzy systems, evolutio...
José Luis Aznarte, José Manuel Ben&i...
CGI
1998
IEEE
13 years 11 months ago
An Object-Oriented Approach to Model Scenes of Buildings
This paper presents an object-oriented approach for describing and modelling buildings by means of computer graphics. The approach is based on an object- and component-oriented gr...
Thierry Matthey, Hanspeter Bieri