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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
ASSETS
2010
ACM
13 years 9 months ago
Investigating meaning in uses of assistive devices: implications of social and professional contexts
sible goal crossing desktop widgets. Extended Abstracts of the ACM Conference on Human Factors in Computing Systems. (Boston, Massachusetts April 4-9, 2009). CHI '09. ACM, New...
Kristen Shinohara
TVCG
2010
121views more  TVCG 2010»
13 years 8 months ago
Visualizing the Semantic Structure in Classical Music Works
—A major obstacle in the appreciation of classical music is that extensive training is required to understand musical structure and compositional techniques toward comprehending ...
Wing-Yi Chan, Huamin Qu, Wai-Ho Mak
ENTCS
2011
106views more  ENTCS 2011»
13 years 5 months ago
A Flexible Framework for Visualisation of Computational Properties of General Explicit Substitutions Calculi
SUBSEXPL is a system originally developed to visualise reductions, simplifications and normalisations in three important calculi of explicit substitutions and has been applied to...
F. L. C. de Moura, A. V. Barbosa, Mauricio Ayala-R...
ACII
2011
Springer
12 years 10 months ago
Predicting Facial Indicators of Confusion with Hidden Markov Models
Affect plays a vital role in learning. During tutoring, particular affective states may benefit or detract from student learning. A key cognitiveaffective state is confusion, which...
Joseph F. Grafsgaard, Kristy Elizabeth Boyer, Jame...