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HCI
2009
13 years 7 months ago
Antecedents of Attributions in an Educational Game for Social Learning: Who's to Blame?
Games are increasingly being used as educational tools, in part because they are presumed to enhance student motivation. We look at student motivation in games from the viewpoint o...
Amy Ogan, Vincent Aleven, Julia Kim, Christopher J...
ETS
2000
IEEE
73views Hardware» more  ETS 2000»
13 years 9 months ago
Peer Feedback in Synchronous Writing Environments: A Case Study in French
This paper reports on a case study which investigates the interaction patterns among participants in a synchronous writing environment on a Local Area Network (LAN). The focus is ...
Trude Heift, Catherine Caws
EDUTAINMENT
2008
Springer
13 years 11 months ago
Teaching Machine Learning to Design Students
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
ITS
2010
Springer
168views Multimedia» more  ITS 2010»
14 years 2 months ago
Computational Workflows for Assessing Student Learning
The use of technology for instruction, and the enormous amount of information available for consumption, places a considerable burden on instructors who must learn to integrate app...
Jun Ma, Erin Shaw, Jihie Kim
AIED
2007
Springer
14 years 4 months ago
Who Says Three's a Crowd? Using a Cognitive Tutor to Support Peer Tutoring
Adding student collaboration to an intelligent tutoring system could leverage the benefits of both approaches. We have incorporated a mutual peer tutoring script, where students of...
Erin Walker, Bruce M. McLaren, Nikol Rummel, Kenne...