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ATAL
2008
Springer
13 years 9 months ago
What should the agent know?: the challenge of capturing human knowledge
Reports of applications that include agent-based models of human behaviour tend to focus on the applications themselves and the success of the modelling exercise. They give little...
Emma Norling
AIIDE
2009
13 years 8 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
JCAL
2000
90views more  JCAL 2000»
13 years 7 months ago
Gender preferences for multimedia interfaces
This study examined the gender differences in the preferences to varying designs of multimedia learning interfaces. In the study it was assumed that design characteristics add to t...
David Passig, Haya Levin
JCAL
2002
96views more  JCAL 2002»
13 years 7 months ago
Improving continuing professional development in the use of ICT
Common shortcomings in educational design in Higher Education have not been fully addressed during the rapid shift towards online, resource-based learning. A contributing factor to...
A. H. Littlejohn
MOBIHOC
2012
ACM
11 years 10 months ago
Dissemination in opportunistic social networks: the role of temporal communities
: Epidemic content dissemination in opportunistic social networks (OSN) has been analyzed in depth, theoretically and empirically. Most related works have studied the pairwise cont...
Anna Kaisa Pietiläinen, Christophe Diot